Air Rifle is a replica weapon used in airsoft sports. They are essentially a special type of extremely low-powered low-power rifles designed to fire non-metallic ball projectiles often (and incorrectly) referred to as "BBs", which are usually made of (but not limited to) plastic resins or biodegradable materials. Airsoft gun powerplants are designed to have low muzzle energy ratings (generally less than 1.5 J, or 1.1 ft? Lb) and pellets have much lower penetrative and stopping power than conventional air guns, and are generally safe for sporting purposes and recreation is competitive if appropriate protective equipment is used.
Depending on the design mechanisms for pellet propulsion, air guns can be categorized into two groups: mechanics, consisting of manually fired spring-loaded spring-spring piston air pumps (eg spring rifles) or automatically recycled by an electric motor-powered electric gearbox (eg AEG); and pneumatic, which operate with valve-controlled release of pre-filled gas bottles such as gas cylinders or flat CO 2 (eg GBB weapons).
As a toy weapon, airsoft guns can often be designed to resemble genuine firearms in appearance, and can be very difficult to distinguish them from a visual one, despite their orange tips in some jurisdictions. It should be noted that technically speaking, airsoft guns can not be modified into real firearms that fire deadly ammunition, despite similar appearances and general moral panic among the public.
Video Airsoft gun
Manufacturer
At present, the big forces of airsoft producers are in the market, this includes 6 mm Proshop, AGM, ARES, ARMORER WORKS (WE Tech is OEM) ASG, A & amp; K, APS, Army Armament, ATS, Tactical BG, Bolt, Elephant, Classic Army, C-TAC, CYMA, Cybergun, D-Boys, DeepFire, Double Eagle, DYTAC, E & L, Echo 1, EMG, TIER, G & amp; G armament, G & amp; PW, GHK, Ho Feng Corp, ICS, Jing Gong, Jin Peng, Galaxy, King Arms, KJ Works, Krytac, KWA (the OEM for KSC), KWC, Tactical Lancer, Lonex, Lucid, Mad Bull Airsoft, LCT, Marushin , Maruzen, Magpul PTS, Matrix, Modify, Pro Arms, RWA, Silesia Factory, SRC, Systema Engineering, Tokyo Marui, Tanaka Works, Umarex (Elite Strength), VFC, WE Tech, Wei-E Tech, Crosman, and WinGun.
Other companies, such as Aftermath, Crosman, Echo 1, Matrix, and UTG, re-sell and distribute weapons, sometimes with other accessories in countries where some manufacturers may not have an established distribution network.
Many of the best selling airsoft guns are very detailed replicas of real firearms, manufactured and designed by companies headquartered in East Asia such as Japan, Taiwan, South Korea, Hong Kong, and China. However, European and North American brands also exist. Outside of the appropriate airsoft guns, these companies can produce other items such as BB, airsoft grenades and airsoft landmines (such as Airsoft Innovations and S-Thunder), as well as spare parts and various accessories for replicas, such as coverage, mounts and presses.
Maps Airsoft gun
Usage
Airsoft in the past was used almost solely for recreational purposes, but in 2012, airsoft gas blowback (GBB) technology became adopted by US federal and state agencies as an affordable and reliable tactical training tool for close combat. The GBB weapons allow for proper manipulation of weapons, muscle memory training, voltage inoculation and force-on-force simulation for a fraction of the cost of a conventional bolt conversion kit using cartridge marking from ammunition producer training such as UTM and Simunisi. Airsoft guns also allow basic and advanced shooter training in safer environments by reducing the risk of injury or death due to negligent negligence.
There are clubs, teams and even athletic associations devoted to airsoft events around the world. Europe is home to some of the biggest events, with battles of over 2,000 people participating. In North America, in 2012 alone, Fulda Gap Airsoft Game in Taylorsville, North Carolina has more than 1,100 attendees, and Lion Claws (OLCMSS) Military Simulation Series Operation has 800 people present at George Air Force Base in Victorville, California. American Mil-sim, Black Sheep, and Ballahack also hosted the big game. The appeal of the bigger game is due to the intensity and variety of equipment used, ranging from small arms to armored vehicles.
In many countries, every airsoft gun owner and an active enthusiast must be affiliated with an airsoft association or an accredited federation. Most airsoft players place the game on a registered field where combat situations are simulated using airsoft guns such as replica guns, submachine guns, karaben/assault rifles, DMR/sniper rifles, submachine guns, grenades and landmines. Remarkable variations and militaria are commonly used. The historical demonstration of the famous war situation is another favorite of many airsoft players and clubs. In addition, companies such as Systema Engineering and Celsius Technology produce ultra-realistic high-speed airsoft rifles designed specifically for police and military for non-lethal training purposes. People today can also use it as props for making movies.
Type airsoft gun
Spring-powered
Spring-powered springsoft gun (or "bb blowing air rifle " as Marui Tokyo called it) is a single-shot device that uses elastic potential energy stored inside a compressed coil spring to move the piston air pump, which is released on the trigger and quickly presses the air inside the pump cylinder to alternately "blow" the pellets into the barrel of the rifle. This weapon is almost identical (though simplified) in design for spring-piston spring rifles and has the same operating principle. The user must manually recompress the spring under pressure before each shot, usually by pulling back the slide (gun), the bolt handle (rifle) or the forend pump (rifle) on the weapon, which moves and prepares the gun. Therefore, the spring rifle is unable to fire automatically or semi-automatically by design.
Spring-powered springsoft pistols are generally not as powerful as gas-powered ones, but are stronger than electric water guns because rigid springs can often be used without worrying about overloading the gearboxes, although some semi-rifle and action-bolt rifles can be very strong with muzzle speeds up to 400-700Ã, ft/s (120-210 m/s). Air rifles are usually inexpensive (excepting sniper rifles and high-energy rifle rifles), and may not last long (depending on the quality of manufacture) due to the tension given to the rifle parts by strong spring recoiling. However, many springs can be modified and enhanced to last longer and fired stronger.
While most electric water guns also use springs to propel air pumps and push pellets, they use external resources and are not considered to be in the same category as single-shot semi-manual rifles. Low-end water rifles tend to be much cheaper than their electric equivalents due to the simplicity and lack of electrical components (electric motors/actuators, spring-gearbox assembly, as well as batteries and chargers) and thus widely available. These weapons are less suited to competition because they are at a level-of-fire loss against automatic rifles in close combat and do not provide sufficient accuracy and strength for long-term use. There are, however, some exceptions, because higher-powered spring-end airsoft rifles can be very expensive; This weapon is usually suitable for "sniper" apps in airsoft matches and provides competitive muzzle speed. In addition, pump guns are sometimes used for short and long distance engagements. In colder weather, gun springs are more reliable than gas-powered guns and even batteries in automatic electric guns (AEP) both of which can be affected by very low temperatures. This is one of the major advantages of an airsoft gun spring, as it can be fired in almost any situation regardless of battery or bottled gas. This independence from external resources causes some players to like spring-powered weapons. The spring rifle is also less susceptible to water effects, where battery powered weapons can cause short circuit and damage when wet.
Spring-powered weapons are often cheaper than electric or gas powered guns. They are also more easily available in most department stores. Due to its low price, availability and simplicity, spring weapons tend to act as "training weapons" to bring new players to the airsoft game and are considered the main weapon of "backyard combat". In the UK, they are known as "springers" and are often the introduction of players to the sport because of entry-level costs compared to AEG and GBB weapons. Almost all airsoft players at some point have spring weapons, either for actual use in competitive events or for replica values ââbecause some airsoft guns are only available as spring versions. However, some veteran airsoft players still rely on sniper rifles and spring-type rifle guns as a primary weapon because of their reliability, high power, high accuracy and low noise, and ease of repairs and modifications compared to AEG and GBB weapons.
To be eligible to purchase spring spring spring spring in the United States, a person must be at least 10 years of age.
Battery-powered
Automatic electric gun
The electrically powered pistols use spring-loaded piston pumps such as gun springs, but instead of manual operation they typically use portable rechargeable battery packs to power an internal electric motor, which emits through the gearbox to compress the pump spring and push/pellet in cyclic mode. The choice of fire option between automatic, 3-round burst and semi-automatic operation are all possible, which gives this weapon the popular name " automatic electric gun ", or AEGs . This rifle often reaches a muzzle velocity from 150 to 650 ft/s (46 to 198 m/s) and a fire rate (RoF) between 100 and 1500 revolutions per minute. They are the most commonly used and widely available airsoft rifle.
AEG was developed in Japan and the Japanese company Tokyo Marui is credited with creating the original gearbox system. In Tokyo Marui AEG, the motor drives the train of 3 gears mounted inside the gearbox, which then loads the pump piston against the spring. After the spring is released, the piston spring is pushed forward through the pump cylinder to push the pellet perched inside the cubicle forward through the barrel and out of the muzzle. Many manufacturers are now more or less mimicking this basic model, adding a reinforced part or minor repairs.
The electric airsoft gun is mainly supported by nickel-metal hydride (NiMH) batteries with varying voltages and milliampere-hour ratings. The most common battery is a large 8.4 V battery pack, with capacities between 2200 and 5000 mAh. Also available are "mini" and "stick" batteries, which generally have a capacity of 900 ~ 1600 mAh. The voltage for NiMH batteries ranges from 7.2 V to 12 V. The general rule is the higher the mAh rating, the longer the battery is resistant; the higher the voltage, the higher the rate of fire. Recently, however, more and more energy lithium polymers (Li-Po) batteries are becoming more popular in the airsoft world, as they last longer, have higher mAh and voltage, and can be filled more often without concern for voltage depression, while at the same time being small and light. Li-Po batteries are usually rated at 7.4 V or 11.1 V, and vary between 500 mAh and 6500 mAh.
External modifications, such as reinforced metal bodies and plastics that make AEG look and feel more realistic, have become very popular. AEG manufacturers such as the Classic Army and Tokyo Marui produce replicas that are visually almost identical to their original counterparts. Tokyo Marui uses ABS plastic, while the Classic Army features full-bodied metal weapons and stronger furnishings. Most AEGs produced these days are designed to be as realistically visual as possible.
The three most common AEGs in the field are the AR-15 series (such as the M16 rifle, the M4 carbine, etc., sometimes referred to as the ArmaLite or Colt series), the H & amp; K MP5, and AK series or Kalashnikov. Also getting popular is H & amp; K G36 and more recently, FN P90 and H & amp; K MP7. Furthermore, many parts for repairs and modifications are usually available for this rifle. The AEG model ranges from simple pistols to rocket-propelled grenades to miniguns.
Low powered electric gun
Some airsoft guns are called low-powered electric guns (LPEG) to distinguish them from original, more expensive and stronger AEGs even though the mechanical/electrical design and operation are the same. They should not be confused with mini electric (explained below). Initially they were just novelty values, often thought to be under spring-operated weapons due to their construction and low speed. Because there is a spring action gun that can outperform the correct low-end LPEG and can be found at comparable prices, they are generally considered a better option.
Medium price electric gun
Some companies - such as UTG with their popular MP5 and AK-47 models - have improved their quality in such a way that some models are now regarded as just a more affordable but still effective mid-range AEG. Among airsofters, these are commonly referred to as medium price medium weapons (MPEGs). Sometimes, MPEG is a design copy or 'clone' by a full price manufacturer such as Tokyo Marui. By the end of 2008 a small number of MPEG brands such as Echo-1/Jing Gong, and CYMA were considered by many to approach quality and match their original performance, with less than half the price. MPEG "Compatible Compatible" mimics the original Marui or Classic Army so that standard upgrade sections will work with them, making it possible to hot-rip MPEG to surpass out-of-the-box AEG performance.
Electric blowback
Electric blowbacks, also known as EBBs, are high-end AEGs that are generally run from rechargeable 9.6 volt batteries. Most models that use this system are rifles. EBB simulates the blowback action of a real gun or gun but generally has fewer kicks. Basically AEG in design, EBBs is just as powerful. However, the disadvantage of having a blowback feature is that the battery runs out quickly, an extra blowback can cause extra pressure on the gear box that could lead to shorter gearbox life spans. The blowback system can be disabled with some tinkering.
Electric blowbacks can also refer to features in some high-end weapons that offer a more realistic operation. Companies like G & amp; G now offers weapons such as the M4 combat engine and combat engine "RK47" which has a moving part directly related to the main mechanism of the rifle, such as a bolt. Echo 1 recently released an MP5SD Blowback. Also, APS (Accuracy Pneumatic Shooting) makes EBB M4A1, M4 Commando, and AK47. M4s also has 3 other with RIS units. These weapons appear identical to similar non-blowback offerings, with additional realism of counter-propellers and some backwards. Most models incorporate a pneumatic blowback system but some feature a mechanical system.
Mini electric
Recently, Well company, renowned for its spring rifle, began producing a variety of battery-powered weapons in miniature sizes that are only fully automatic. They are different from GPMG because they are not replicas of real firearms, being miniature versions of real firearms, mostly made of black or clear plastic.
They have a small bb capacity, usually between 50 and 100 rounds, but they have fair reach and functional hop-ups. They have become very popular in recent years, and are now being produced by Tokyo Marui. This "minis," as they are called, is not a viable option in the game against AEG because their small ammunition capacity, close range and poor far range accuracy leave their users at a big disadvantage. Mini electric guns are able to compete with gun springs at close range but, especially as their levels are higher than fire.
Automatic electric gun
The automatic electric gun, abbreviated AEP, was first introduced by Tokyo Marui in 2005 with Glock 18C (followed later by the Beretta 93R model). They are the first pistol that incorporates electrically powered systems capable of fully automatic operation.
In cold weather, AEP is often regarded as a better weapon than a gas powered gun, because the battery is less affected by cold weather. Gases such as CO 2 and green gas are stored in liquid form and require heat to evaporate. A gas gun at 10 Ã, à ° F (-12Ã, à ° C) will usually only get one to two shots that can be used from full magazines, and will even be at reduced power due to reduced gas pressure.
Because AEP gearboxes and batteries are smaller, the speed of AEP BBs (usually between 200 and 280 ft/s (85.3 m/s)) is relatively slow by airsoft simulation standards, rendering them useful only for close-range simulations.. However, advanced hop-up units on these new weapons tend to offset low power and can produce effective range comparable to AEG. CYMA has made the Glock 18C clone, which is a lower priced alternative.
An AEP is different from electric shocks because AEP has a fixed slide (where there is no external movement of the slide during operation), while EBB simulates the "blow back" action in the slide experienced in the original gun or Gas Blow Back (GBB). AEP, however, has far greater strength and accuracy.
One of the newer AEP-style weapons is the Marui replica of Heckler & amp; Koch MP7. This is much larger than any of the other guns, and can be upgraded to much higher power through the use of external batteries, but using the same system as AEP, so the classification is ambiguous. It's a bit more powerful than others and is a great choice for the CQB (Close Quarter Battle) game because of its small size and decent-to-gun-length barrel ratio.
Some semi-automatic pistols can be modified into automatic pistols. To be more effective, they use rechargeable batteries supplied with rifles, and can be replaced with larger batteries to make ROF higher.
Due to size restrictions, either an electric motor or battery should occupy space in the hand, reducing the space available to a magazine. Therefore, most AEPs do not use the full-size magazines found in most gas-powered guns.
In addition, most AEPs are built almost entirely of plastic and have light, feelings like toys for them.
Gas-powered
- Blowback gas
Gas-powered air rifles use pneumatic potential energy stored in compressed gas to drive the shooting mechanism, and thus operate in accordance with completely different design principles for electrically powered springs or rifles. The most common type of weapon is the blowback gas ( GBB ). This gas gun uses an internal tube (usually in a magazine) which at the time of the trigger-pull releases the pre-filled bottle gas through a series of valves to push the pellets and produce a blowback, which simulates recycled and cyclic loads at the next shot. They are capable of performing automatic and semi-automatic operations.
The most commonly used gas is "green gas" and propane that requires an adapter. HFC-134a is also commonly used, especially with pistols that have a plastic slider because the lower pressure provides a smaller possibility of damage to the weaker slides. Less commonly used gases include "red gas" (actually HCFC-22), CO 2 and nitrogen/high-pressure air. However it is unlawful to use HCFC-22 as a propellant in the US, as this is a Class II ozone destructive substance and its use as an aerosol propellant has been banned since January 1994 under section 610 (d) of the Clean Air Act. Red gas is usually avoided unless the airsoft rifle has been modified, since its relatively high critical pressure can cause damage to the airsoft gun, such as damage to slides or bolts. CO 2 , nitrogen, and high-pressure air are less common because they need to be stored at higher pressures than "green gas" or HFC-134a.
The first gas-powered airsoft guns are usually referred to as "classic" weapons, because of their age. These weapons are most commonly supported by liquid propellants such as R-12 (marketed by Japan as FLON-12 or DuPont tradename Freon 12) CFC feeding system with a majority of configurations containing two tanks, one containing R-12 and another used as an expansion tank, and the gun itself. R-12 is a refrigerant commonly used for car air conditioners and refrigerators, and is considered a very powerful ozone-depleting substance and listed as Class Ozone Destructive Substance Class by the US EPA. Its use as a general purpose aerosol propellant has been banned by the US EPA since March 1978 under 43 FR 11301 for use in the use of aerosols with very few exceptions. Its use is also prohibited in many countries under UN treaties. As of December 31, 2008, the use of CFCs for medical inhalers was prohibited.
Then the user modifies these old weapons to be powered by adjustable CO 2 tubes or nitrogen/high pressure air bottles to increase power and consistency. However, these weapons have largely been replaced by newer and more versatile AEGs, or automatic electric guns. One reason is that the most commonly available propellant, R-12, is expensive. In addition, at high flow rates, liquid propellants tend to cool, eventually freezing. As the cooldown progresses, the fire rate gradually decreases until the pistol stops operating. The user will then be forced to wait for the propellant to warm up again. CO 2 is not badly affected by this trend, and nitrogen/high pressure air is immune to it. Furthermore, if the liquid propellant is inserted into the pistol mechanism, the rubber parts may freeze and eventually damage the rifle. However, this is not possible because once the gas is released from the contained cylinder, it instantly changes back to its gas state, and expands rapidly. It is doubtful whether the pressure held behind the BB before it starts to speed up the barrel is enough to keep the gas in liquid form. Also, any weapon expected to be exposed to intense cold gas de-pressurizing should have a material that can handle it.
Gas power tends to be used in airsoft pistols where size limits make the electric-powered mechanism impractical. Another example where the preferred gas is where the adjustable speed is required or where the blowback feature is desired. The blowback feature is a mechanism that plays slides or bolts to better simulate real firearms operation. Due to the mechanical complexity involved in the distribution and regulation of gases, these weapons are mostly supplied to electric guns for less specialized applications, however, they are still profitable among most airsofters. They are not just limited to pistols; light machine guns, sniper rifles and assault rifles generally use gas mechanisms. While replica submachine guns typically have a blowback mechanism similar to a pistol replica, a replica sniper rifle typically eliminates blowback mechanisms that support reduced reductions and increased muzzle velocity.
Along with using gas for power, this weapon is also used for grenade replicas. The grenade is a projectile, fired from a grenade launcher like M203 or GP-25, or it can be discarded. Shells work on an internal piston system, filled with gas. Either a series of BBs or in some cases a rubber head or soft foam sitting on or above the shell. When the pressure is released, the projectile is shot from the launcher sent down.
In the case of a grenade throw, inside a grenade there is a piston similar to that used in the shell, but on the literal "regulator" that allows the user to clear the effect area. BB or powder acts as a projectile in the case of this grenade. Currently these two types of grenades are not very common, especially since grenade launchers are quite expensive and throwing grenades are not reliable.
- High-pressure air system
The high pressure system ( HPA ) is a pneumatic airsoft gun type that uses externally supplied high pressure air instead of an internal gas tube like most gas-operated air rifles. They work by using a separate high-pressure air tank connected to airsoft rifles with a hose, which is connected to a pneumatic motor inside a gun (called a "machine") where the gearbox will reside in the normal electric airsoft gun. This machine is supported by a fire control unit that can adapt to the desired fire level and residence that determines how much air is released with each individual shot. There are several types of HPA systems and they vary in price and performance. Popular HPA brands and engines include PolarStar (Fusion Engine, F1, Jack), Wolverine (Hydra, Bolt, Inferno, Wraith, SMP), Valken (V12), and Tippmann (M4 Carbine)
Not sure which style is more effective. It's more to personal preference.
Hybrid weapons
The hybrid airsoft gun is the latest airsoft rifle in the market. They are basically standard AEGs or GBB weapons with "little extra reality" built in them, and usually stronger.
- AEG hybrid operation : The magazine is full of shell casing, each containing one plastic pellet. These casing cases can have small red caps, similar to those found in children's toy guns placed above them. This hybrid gun has an electric-powered blowback system and operates on a "per-shell rotation" basis so that for every pellet fired, the shell's shell is thrown and the lid is burned to provide a realistic sound and smoke effect. Since its debut, the only hybrid weapons seen on the market are TOP M4A1, as well as M1 Garand, Kar98, and other gun models. These weapons are the most common type of rifle on the market today and are generally used by collectors and re-enactors rather than skirmisher.
- Blowback gas hybrid operation : The hybrid gas blowback gas gun is very similar to hybrid AEG and their operation is similar to a regular blowback gas wind rifle. A single 6 mm pellet is still loaded into the shell casing. Then placed into a magazine. The airsoft replica itself also has a tank for compressed gas as propellant (like green gas). So when the slide/bolt is pulled back, it loads a shell into the room. When the trigger is pulled, it releases a small propellant explosion and the pellet is forced out of the barrel.
Weapon training
Airsoft weapon manufacturer Systema Engineering (PTW) developed a line of airsoft guns and accessories intended for military training and law enforcement. The airsoft gun is made of aircraft-grade aluminum combined with stainless steel parts that provide strength, stability, weather protection, and easy maintenance. These training weapons offer a more realistic view of military weapons. Unfortunately they have been plagued by issues of reliability and availability of spare parts. They also have a model that is banned from the US because it can be turned into a real firearm. Two manufactures, King Arms and KWA, came out with an ATF-approved AR-15 blowback gas backing that made it possible to undermine the correct weapons, manipulations and functions designed for military use, but also legal for US citizens to own. The King Arms model requires upgrading parts of parts to provide reliability, although KWA is plagued by a weak hopper system, but is otherwise reliable.
classic Rifle
A classic airsoft rifle is usually an older type of airsoft rifle that powered the gas even though in the past other manufacturers have found interest in them. Unlike current gas guns, they can run in internal tanks using conventional airsoft gases or using external CO 2 or HPA tanks such as paintball guns. These types of weapons are generally much more expensive than standard AEGs. Some models, such as those made by the Sun Project, feature the type of "retreat" provided by this weapon. This fire rate can be adjusted by the amount of air entered through the system, compared to using different battery voltages in AEG. Other manufacturers such as PolarStar Airsoft and Daytonagun.
Views
Optical sights are common enough to be used on airsoft guns; most of the red dot scene for close use, and telescopic shots for long-term use. These range from inexpensive sights designed for use on pellet guns and 0.22 rifles, for medium-range sights, usually cheap replicas of real shotgun sights (such as the M88 Aimpoint replica, Advanced Combat Optical Rifle (ACOG), and imitation holographic weapon sights actually just a red dot scene), for scenes actually designed for use on rifles, including EOTech holographic sights, and ACOGs Trijikon. Replica landscapes (or "clones") are much cheaper than they actually are, but are usually unlicensed, less durable and reliable, and should not be used with real firearms where violent raids can damage them or discard views from scratch. Most optical sights are mounted on the MIL-STD-1913 rail, while other weapons, including replicas of Kalashnikov, MP5, and G36 may have special mounts.
Barrel Attachment
There are two main Barrel Attachments for Airsoft Guns. The first is the suppressor, which makes the firing of the gun more silent. Presses, or silencers, as the name suggests, can not be expected to work as well as you see on television, with real firearms. This is because, the Airsoft Guns are pretty quiet, relative to the real weapons at least. The second most common Barrel attachment is the Barrel Extender. Barrel Extender is used to increase the speed of a player's Airsoft rifle. Having the ability to fire your Airsoft Gun on a higher foot per second can be the difference between dropping opposing players from the game, and losing it to your team. A
Magazines
Magazines are usually realistic looking for replicas of real firearms magazines and thus are made of the same material as metal motifs or high impact plastics. They sometimes display matching marks and/or engravings or imitate their original companions.
Airsoft magazine is divided into the following classes according to the number of pellets they hold:
- Low-cap :
Low capacity magazine is the kind of magazine provided by Tokyo Marui and several other manufacturers with their weapons. They are known as "Low capacity" or "low-cap" because they hold fewer BBs than most medium capacity or high-capacity magazines. Many contain around 68 BB (the standard amount for Tokyo Marui magazine) and are usually loaded by inserting pellets down the shaft, compressing the inner springs inside which will feed the pellets into the gun.
Low capacity magazines offer quiet operation (no toys or manual rolls from high capacity magazines ) and sometimes the only option available for a particular airsoft gun model. They are also useful to help players limit their ammunition consumption and simulate more realism by simulating 10-30 rounds in real guns.
Low-cap magazines almost only come with Tokyo Marui weapons while some companies like Classic Army or ICS supply high-capacity magazines with their weapons. However, most magazines will not feed any pellets, leaving 2-3 pellets at the end of a magazine or in a hop-up space hop tube (some players may avoid this problem by reversing the rifle to allow gravity to feed the pellets otherwise).
- Medium Capacity (Mid-cap) :
These types of magazines are either bought or modded to accommodate from 90-190 BB's Traditional, they still function like low hat/real-hat magazines and thus keep the profits from quiet operation over high-capacity magazines (which requires a tortuous mechanism), but minimizes losses from lower magazine lower capacity . They are also somewhat more reliable because of the lower dry shot level due to the higher number of rounds that can be fired without having to touch the magazine, while high-capacity magazines need to wind up after several dozen shots. Increasingly, however, winding magazines are being released to the market and can be placed into this category due to 190 rounds or less capacity, although usually when magazines are referred to as mid-caps, it is assumed that they are non-wounded magazines.
Mid-cap magazine is the preferred media among many players, as they offer a large number of rounds without any winding, bringing some variability to game play in magazine changes, simulating the best reality and preventing the relentless spraying of weapons that are not really designed to do so. It is not uncommon for many games to only allow the use of an in-game mid-cap or low-cap magazine (with the exception of weapons intended to deliver high volumes of fire, such as submachine guns). Also used by players who play the game MilSim, where Mid-Cap magazine is required.
- High capacity (High Capacity/Hi-cap/Flash magazine) :
High cap mags save more shots than mid-caps (about 200-800), there are three main ways in which they work. The most common type of high hat is one that the wheels have to be rolled (often one full wind will load 50-100 rounds). Another type most commonly used in this type of support weapon is the electric magazine, which works in a similar way to a wheel magazine. However, the wheel is wrapped by a small motor in a magazine. The last type of high hat magazine is one that has a strap that is pulled to rotate the wheel. Although these magazines can be hurt quickly, these strings have been known to sometimes snap and unreliable systems like two other magazines. String-wound magazines are known as flash magazines.
- Drum magazine/box :
Drum and Box Magazines usually have the largest ammunition capacity of all airsoft magazines; ranging from 2000 to 5000 rounds. These magazines replicate the ammunition boxes used by belt-feeding support weapons such as miniguns, M249s, and M60s. Drum magazines tend to mimic magazines like Beta C-Mag and that are equivalent to weapons like G36, AK-47, and MP5. Internally, these magazines work very similar to High-Cap magazines and most have buttons operated by an electric motor to wind the spring that drives the feeding system.
- Real Capacity :
Real-caps are identical in operation compared to low-capacity magazines, but they carry the same amount of ammunition that the actual version of the magazine can bring, which is often much less than a low-cover magazine, e.g. The M-16 real-cap will hold 30 rounds instead of 68 from a low-cap magazine. Some magazines are designed as real hats; for flexibility it is common to buy higher-capacity magazines and only load rounds to the equivalent capacity of the actual magazine. Some ultra-realistic groups require magazines to be weighed on par with firearms that are replicated.
This tends to be used only by those who want the most realistic MilSim games ("Milit Circuit") They also offer a cranky, unrelenting twist, but their main use is for realistic quality.
- Handgun magazine :
There are 2 common types of gun magazines: single stack and double stack magazine. A single stack magazine holds anything from 7 to more than 20 rounds depending on the type of weapon. BBs are stacked directly on top of each other, hence the term "single stack".
Unlike the single stack magazine, the magazine "double stack" has a round that is contained in a staggered column, similar to many real firearms magazines. This allows for more BBS to be loaded (usually around 30) without extending the length of the magazine. Double stack magazines tend to be wider, requiring wider grip on some models, such as the M1911 pistol. The term "double stack" or "double column" is a common misnomer.
- Alternative style magazine :
Some other magazine styles are seen with some models of airsoft guns, usually airsoft sniper rifles. Most airsoft sniper rifles use magazines similar to mid cap magazines like spring designs that are seen in most mid cap magazines, while maintaining a relatively low magazine capacity.
Other single-shot weapons use "shells" like rifles, sniper rifles, and revolvers. These bullets contain a single pellet, and are removed by a bolt or pump movement, or manually in the revolver. Some "clam" rifles contain buck or birdshot, with 12-24 bb in a single "shell" fired at once.
Performance
Airsoft rifles shoot plastic pellets at speeds of 30 m/s (98 ft/dt) for low-end spring pistols, up to 200 m/s (660 ft/s) for specially enhanced sniper rifles. Most non-upgraded AEGs are in the middle, generating speeds from 90 m/s (300 ft/s) to 120 m/s (390 ft/dt). The internal components of most weapons can be increased which can increase the pellet's speed significantly. Using heavier pellets (0.25 g, 0.3 g, etc.) will significantly reduce the speed of the gun barrel, but can improve the accuracy of the distance and reduce the vulnerability to drifting winds. Lighter pellets have less kinetic energy than heavier pellets, although their exit speeds are higher. Weight loss of pellets generally does not increase its range. AEG at high speed often uses heavier pellets. Most high-end AEGs, such as the Classic Army and Tokyo Marui, should not be filled with anything lighter than 0.2 g pellets, because the lighter pellets (0.12 g, 0.15 g) are usually made for low weapons -end, and not built with the same quality (like surface smoothness). Pressure pellets that fall down when firing can destroy lighter or worse pellets as they leave the barrel, potentially damaging the weapon.
Airsoft guns can be modified to increase pellet speed, fire speed, reliability, or accuracy/range. For electric water guns, the pellet speed can be increased by two different methods. The first is to upgrade the inner barrel of the gun. Inner mind is what BB brings in the gun. Stock AEG inner barrels are usually between 6.05-6.10mm. A barrel in airsoft is considered "tight-bore" when the inside diameter is less than 6.05mm. Typically, tight barrels whose diameter is 6.03 mm are fitted into AEG stock, so accuracy as well as an increase of up to 30fps are enjoyed by the player. More stringent bores are at risk of having higher pellets and higher pellet requirements and require more lubrication and larger cylinders in the gear box in some cases (to accommodate more air to be forced, most commonly called "bore upgrades. "A narrow-barreled upgrade as small as 6.01mm is usually reserved for a high-powered sniper rifle.The second is just a major boost boost.This will increase the air pressure affected by the pellets generated during operation.But due to the higher power while playing, it is suggested that other parts should be upgraded along with the main thrust to maintain a high level of reliability.The fire level increases with higher voltage batteries, high speed gear teeth and/or high-speed motors The fire rate can be increased to more than 20 revolutions per second premises n slight increase, but with careful selection and extreme modification of gearbox components, a fire rate of over 50 revolutions per second is unheard of. In the case of a gas gun, higher pellet speeds can be achieved through the use of various types of gas and/or replacing valves. Some gases have a detrimental effect on some plastic components inside the airsoft rifle.
Ballistic springs or electrically powered airsoft guns differ from real firearms because the longer barrel will not always result in better accuracy. In spring/firearm electric guns, the length of the barrel has no significant effect on accuracy. The "sweet spot" for the length of the barrel in an electric-powered airsoft gun spring is about 400-500mm. Passing that length, adding the length of the barrel will not improve the accuracy. In any case, barrel quality, fps consistency, and quality/design hopup are more important factors in terms of accuracy. However, the addition of barrel length will result in a slight increase in speed if the size and compression of the cylinder are appropriate for the length of the barrel. For example, a rifle with a large cylinder and a long barrel would shoot a little harder than a rifle with a small cylinder and a short barrel (with everything else the same). This rule will apply even to casks longer than 500 mm, if there is sufficient cylinder volume and compressed air to push the BB through the barrel. However, the resulting FPS increase is almost invisible. The only big advantage of using a longer inner barrel in an AEG rifle or powered spring is that it will generally make the gun quieter. Gas powered replicas function more like real firearms. In a gas-powered weapon, the length of the barrel added (to the appropriate level) will result in significant speed increases, and increased accuracy to some degree.
Other common improvements made by players are in the "hop-up" system, which is displayed on most AEG weapons, as well as gas guns and spring sniper rifles. In this system, the rubber tube wall, called bucking, is forced into the top lane of the pellet just before it starts flying down the inner barrel. This contact imparts a backspin, which in turn provides Magnus lift pellets to maintain a flatter course for longer periods of time. This is adapted to the screws or gears that cause the bucking to only indicate a small or large presence in the barrel. Different levels of assertiveness of rubber are considered when the hop-up increases. Hop-ups can make or break the range and accuracy of the airsoft gun: too many hop-ups make the pellets fly very straight, but it can also cause it to take a sharp turn up towards the end of its flight. If light enough BB is used, adjusting the hop-up can even cause the trajectory to curve up straight out of the barrel. Hop-up is adjusted to the pellet's weight and speed when leaving the barrel. A well-tuned hop-up puts quite a lot of spins on the pellet to maximize its reach without drastically affecting the curvature of the track.
Airsoft rifles usually come with mounts or rails where airsofter can add external accessories. Some commonly added adjustments are flashlights, coverage and lasers. Many airsoft guns are made 1: 1 in scale and break down to their original steel counterparts, but few can safely exchange external components. Airsoft replicas of a real scope are usually available for sale at a much lower price (sometimes thousands of dollars less). Replicas differ from their real-steel counterparts where replicas are not made to function in a high-backed environment like in actual firearms. Airsoft guns can not be modified to shoot the original ammunition. In many cases, add-ons are more aesthetic than performance. However, coverage may allow for greater precision over a longer range with appropriate user activation techniques (the scope installation does not physically make the pistol gun more accurate). Other appendices, such as replica grenade launchers, may act as rifles under the barrel, and artificial silencers may be added to provide concealment for longer tunings in a longer manner thus increasing accuracy and range.
Security issues
Airsoft is safe when played with the right protective gear. Most airsoft guns on the market are usually below 350Ã,Ã ft/s (110 m/s), but projectiles issued from any kind of airsoft guns can travel as low as 65Ã,Ã ft/s (20 m/s) to more than 700Ã,Ã ft/s (210 m/s) and capable of breaking the skin at 300 ft/s (91 m/s). For example, skirmish play in the UK has a maximum of 350 ft/s, with some airsoft locations having limits as low as 290 ft/dt. If under 300 ft/s (91 m/sec), the blow must be within close range. Blood can be drawn, but the wound that occurs is largely shallow. The full-sealed protective goggles (glasses or glasses) are widely regarded as the minimum protection for airsoft players, as the eye may be injured by the type of impact. The smallest amount of protection a player must look for will meet or exceed the ANSI/ISEA Z87.1 standard, which indicates that the glasses are rated for ballistic strikes. The mesh glasses have also seen some limited use by players due to their low cost and inability to fog, though it has attracted some criticism for construction and vulnerability assessed for non-impact on debris. Some impacts (especially on close range with strong weapons) can damage or damage teeth. Dentists have reported broken teeth requiring root canals and crowns to repair the damage. Facial masks (such as those used for paintball) are recommended to protect the eyes and teeth. Metal mesh mask and mouth protector recently look popular.
There are legal issues in airsoft as well as some rules applied in game based games. Most airsoft airspace fields only allow up to 350 ft/d (110 m/s), and most of the outside field begins to limit near 410 ft/s (125 m/s) for the rifle and 525 ft/s (160 m/s) for a long range weapon like a sniper rifle. Most of the outer court also imposed a minimum involvement distance for firing guns at a certain amount, usually for squad support weapons and sniper rifles. In order for airsoft guns can cause serious injury, it should be more than these limits and within close range. To achieve such speed, the weapon must be greatly modified. So therefore it is not possible to cause permanent or serious damage to the stock of airsoft gun. The use of BBS metals, or foreign objects, is very harmful to users and other people and the surrounding property, and can damage airsoft guns as well. However, specially crafted and constructed metal 6 mm BBs for airsoft guns can be found in the market. This metal base should not be used to play airsoft as they can penetrate eyeglasses and other safety equipment.
Although airsoft guns in the United States are generally sold with 6 mm (0.24 inches) or longer orange tips on the barrel to distinguish them from real firearms, this is actually not required by federal law. There is some controversy about this topic as Title 15 of the Federal Regulations, on foreign trade and commerce, stipulates that "no one shall manufacture, enter into trade, ship, transport, or receive toys, "without an approved mark; this may include orange tip, orange plug, brightly colored exterior of all toys, or transparent construction (section 272.2, formerly section 1150.2). However, section 272.1 (formerly 1150.1) clearly indicates that this restriction does not apply to "traditional bb guns, ball paint, or pellets-firing air that emits projectiles through compressed air power, compressed gas or mechanical spring action, or any combination thereof. "Local laws may vary by jurisdiction. The full or partial prevention of airsoft guns as a legal obligation to avoid the confusion of airsoft replicas with real deadly weapons is being practiced in several jurisdictions around the world.
Police shootings
- On January 13, 2006, Christopher Penley, a 15-year-old student with completely black airsoft gun, was killed by SWAT team members at Milwee Middle School in Longwood, Florida.
- On October 22, 2013, Andy Lopez, 13, was shot by Sricka County's shififf deputy Erick Gelhaus. Lopez is walking with other children and carrying an airsoft rifle designed to resemble an AK-47 assault rifle. Gelhaus fired a shot, killing Lopez with seven bullets.
- On August 5, 2014, John Crawford, while handling a BB rifle at a Walmart store near Dayton, Ohio, was shot dead by Beavercreek Police.
- On November 25, 2014, police in Vancouver, Washington reported to a domestic dispute to find Sebastian T. Lewandowski 31-year-old with a replica of airsoft AR-15. When he refused to put it down, the officer shot and killed him.
- On November 22, 2014 in Cleveland, Ohio, Tamir Rice, a 12-year-old boy with an airsoft rifle, was shot and killed by police. After a 911 caller reported a teenage man with a "maybe fake" weapon on the playground, the police arrived at the scene, but had not been told by the dispatcher that the weapon might be a fake. The police reported that they asked the boy to show his hand, but he grabbed his waist instead. The police shot him within 2 seconds of arriving at the scene. The police then say that the orange tip that shows the toy's gun was removed.
Trademark issues
Some airsoft rifles can be accurate replicas so they violate intellectual property laws (especially those concerning trademarks), especially some models of Tokyo Marui carrying Colt or Heckler & amp; The Koch trademark may not be imported into the United States. Certain companies such as Classic Army or ICS avoid this problem by licensing replicas from original manufacturers such as ArmaLite under license from ActionSportGames or Olympic Arms. ActionSportGames airsoft company has licensed trademark rights from many famous firearm producers, such as Armalite, Dan Wesson, CZ, Steyr, STI, B & amp; T, Franchi etc. Another company licensing the weapons company design is Evolution International. They have an exclusive licensing portfolio of ADC Custom Armi Dallera, TangoDown, Z-M Weapons, DSR precision, Lone Star Tactical, and SAR. In addition, there are reports of companies taking action to defend their intellectual property rights. Some end users have tried to sell their weapons, some with the Glock gun style, only to find Glock blocking sales and threatening legal action. In addition to this action, Glock, as well as HK, have blocked the sale, trade, and distribution of replicas that have similarities with their products.
See also
- Airsoft pellets
- Legal issues in airsoft
- Air gun
- BB rifle
- Paintball
- Entertech
- Xploderz
References
Source of the article : Wikipedia