Paintball is an intensive sports equipment and to be able to play the game safely, every player needs a marker with propellant for firing paint, a mask to protect the eyes and face, paintballs, and loaders to hold it. To ensure safety beyond the playing field, barrel socks or plugs for markers are also mandatory.
Depending on the type of game, additional equipment may include gloves, a package designed to carry bags containing extra paint balls, and a squeegee or a sleeve to clean the barrel in case a broken paintball shards. Players can also choose to wear padding or armor to reduce the impact of incoming paintball.
Video Paintball equipment
Marker
The paintball marker is the main tool used in paintball to mark an opposing player. The expanding gas (usually carbon dioxide or high pressure air) forces the paint ball through the barrel at a muzzle velocity of about 90 m/s (300 ft/dt). This speed is enough for most paintballs to break the impact at some distance, but not so quickly that it causes damage to the tissue outside of minor bruises. Almost every commercial field has, and strictly enforced, a rule that limits the speed of the barrel of paintball at or below 90 m/s (300 ft/s). Speeds above 250 are usually required to ensure paintball breaks in impact; boundary fields are thus usually somewhere between, often 260-280fps. The technology used to design and create paintball markers has evolved over time, starting with the original "Nel-Spot" bullet-proof gun, advancing to an action-pump marker, then to a semi-automatic mechanical marker, ultimately culminating in an electropneumatic paintball. marker
In mechanical design, the trigger manipulates the sear, which holds a hammer, ram, or gas chamber that is sealed in its resting state. Pulling the trigger releases the tantrums, allowing the action of the marker to spin. There are various mechanical designs, the most common being the "rear blowing" marker, which utilizes the spring ram released by the sear to open the pin valve; the pressurized gas released through the valve is directed through the bolt to fire the marker, and also pushes ram back into place again captured by sear, rearranging the action for the next shot. There are other systems that see success in the early days of sport, such as blow-forward (AGD Automag) and pneumatically driven recocking (WorrGames Autococker); These design elements are brought forward to modern electroponic design but the original example of this mechanism is rarely seen today.
In electropneumatic design, the trigger, rather than mechanically associated with the act of the marker, simply activates the electronic microswitch (or more recently, magnetic or optical sensors). Such information is passed through a control circuit to a computer controlled solenoid valve which can open and close very quickly and appropriately, allowing gas to enter or exit from various pressure chambers in the marker to move the bolt and fire paintball. Breakup of the trigger of this action allows the electronic trigger pulls to be very short and very light (similar to the mouse click; the mechanism is almost identical), which dramatically increases the fire-level over the mechanical design completely. The solenoid-controlled gas valve design also allows to reduce the weight of the internal parts, both of which brighten the overall weight and reduce the time it takes for the marker to spin through a single paintball firing.
In a fully electropheumatic design, there are two main types of mechanisms:
- The "poppet valve" (or "poppet") valve function is similar to mechanical blowback or Autococker-style marker; when the trigger is pulled, the low pressure air from the solenoid brings the bolt forward to the paintball room and also sends the ram, connected weighted to the pin valve, which opens to allow high pressure air into the room, launching the ball. Then, either additional air from the solenoid in the "bidirectional" design, or spring in the design of "FASOR" (Forward Air, Spring-Operated Return), returns the bolt and ram to the open position. Another paintball falls into the open space and the action is ready to shoot again. Poppets are usually appreciated for high gas efficiency, because low pressure systems to move ram and limited time open high pressure valves save gas compared to most competing designs. However, the nature of the mechanism produces a very loud "pops" when the marker is fired, and the sudden movement of ram and bolts and high pressure air pressure can increase the recoil, affecting accuracy during rapid fire. They are also more complex mechanically; most designs require two regulators, one to adjust the air "high pressure" launch ball, and the second to further lower the pressure to operate the ram.
- "Spool valve" ("spoolie") usually uses the bolt itself to hold air in the charging chamber. This high pressure air can balance itself so that there is no total force to open bolts (spool valves are balanced), or keep in check by extra air from the solenoid pushing back on the bolt ("unbalanced" or "dump-valve "spool). When the trigger is pulled, the solenoid of the balanced system pushes the bolt forward, or in the air-vent valve from the forward pressure chamber. As the bolt moves forward, the seal closes the inlet which allows the high pressure gas into the charging chamber, and then releases the stored air load through the bolt into the main chamber to launch the ball. The solenoid then resets the bolt by allowing air back into the vestibule and pushing the bolt back to close the charging chamber and open the inlet. Spool valves are usually appreciated for their quieter and smoother operations, and the reduced mechanical complexity (often the only major moving parts are bolts), but often less gas-efficient than the popet valves due to the large air loads behind the bolts and Single operation pressure is used to move the bolt and launch the ball.
In addition to the fully electropneumatic marker design, the electronic trigger frame, with a solenoid-controlled seater, can match most mechanical "blow-back" designs, such as the entry-level Kingman Spyder line marker. This allows high fire rates seen in the full electropneumatic design at a very low cost compared to higher level markers; but they usually have a higher increment of poppets (even worse, usually, because designs using traditional high mass hammers are pushed forward by springs) and relatively low gas efficiency due to single operating pressure.
Comparing this step to a high level of fire, there is also a strong following of the stock-class paintball game, where players use older, purely mechanical pump design markers to deliberately limit fire rates. Pump markers require players to repeat markers, using pump handles similar to pump-action rifles, before each shot. Game and bourse competitions require the use of pump markers, and also often limit the type and capacity of propellant sources and loading mechanisms that players may use. With reduced rates of fire and hauling capacity, an increased need for reloading of both paintballs and propellants, and generally quieter reports from these markers, the bursa class game places more emphasis on accuracy, stealth, and tactics.
Maps Paintball equipment
Propellants
The paintball marker is supported by gas expansion stored in a compressed gas bottle. The two most common forms of compressed gases are carbon dioxide and high pressure air (HPA).
Carbon dioxide
Since CO 2 becomes liquid when compressed, it must extend to the gas to be used by most paintball markers, although some older models actually require liquid CO 2 in order for proper operation. This expansion is not adiabatic and requires energy, causing the tank to cool because the heat is used to expand the liquid CO 2 into gas. Finally, under sustained fire, and especially in cold weather, the tank can become so cold that ice crystals form on it. If the bottle CO 2 does not have an installed anti-siphon tube, or shuffled while fired, the CO 2 liquid may enter the marker. The CO 2 liquid then passes the marker instead of the tank, evaporates and causes the marker to freeze. This results in large clouds of CO 2 vapor being removed from the marker after being fired, caused by the liquid CO 2 evaporating in/around the barrel. This is known as "drawing liquid". This can cause damage to the internal seal and O-Ring, and can "freeze" some markers, making them exhausted for a while as it warms up again. Simple operating designs such as in-line blow-backs (mostly Tippmanns), weapons designed before the HPA are more widely used, or weapons that use 12-gram CO 2 powerlets are usually unaffected by this problem, but it can still cause marker damage over time. For this particular reason, most high-end markers advise you to use HPA. Technically, CO 2 and HPA can encourage paintball, but when high fire rates are reached, fluids are sucked into markers that can damage or even destroy electrical components inside markers such as solenoids. Do not leave CO 2 container in the sun, because the heat will cause the gas to extend to dangerous levels. Tanks include safety valves in their construction, but no need to use them or take unnecessary risks.
With normal back-bottle settings (or, air systems using horizontal air source adapters, more commonly called ASAs), less solid CO 2 2 will rise to the top of the tank. Typically, ASA is slightly tilted so that CO gas 2 is always available in the tank valve. A special device known as an anti-siphon tube extends the valve mouth, and provides only CO 2 from the top of the tank.
During a rapid shooting succession, CO 2 gas is used. The CO 2 liquid will take time to evaporate and rebuild internal pressure. This process causes major changes in speed and hence, in accuracy and range.
High-pressure air or N 2
The paintball marker can use high pressure air or N 2 for propellant, to try to compensate for problems with other types of propellants. When nitrogen or HPA (high pressure air) is compressed, it remains a gas. As it expands, it also cools the tank, because of the Joule-Thomson effect, but at a much lower level than liquid CO 2 because it does not have to change from liquid to gas. This lack of transition reduces the variation in pressure associated with the succession of rapid firing cycles, increasing accuracy.
However, since this propellant is stored at a higher pressure (up to 34 MPa (4,900 psi)) while the liquid CO 2 is stored at about 8 MPa (1,200 psi), the tank for nitrogen and HPA is more expensive and heavier. The tanks themselves can be filled with pure N/sub> 2 or compressed air, which is 79% N 2 . Tanks smaller than 1.1Ã, L (67Ã, cuÃ, in) may not be suitable for hot matches, while larger tanks are impractical and require an installation option that creates a larger marker profile.
There are two types of HPA tanks in paintball. There is a steel tank favored by young players who want to use HPA, because while the steel tanks are heavy, and only have about 21 MPa (3,000 psi), they are also much cheaper to buy (about US $ 50, just a little more than a CO2 tank). The second type tank is made of Carbon Fiber, which is much lighter and stronger than steel (capable of loading 31 MPa (4,500 psi) and in rare cases, 35 MPa (5,100 psi) compared to just 2,100 psi that the steel tank will withstand). Generally, Carbon Fiber tanks are preferred by more experienced players, and players with larger budgets, because they are very reliable and have proven themselves worthy of a generally large price tag.
HPA tanks are generally filled from specially designed air compressors that are made to create very high pressure (unlike store compressors). Although the HPA tank is theoretically rechargeable from other compressed air sources such as conventional tanks or public air compressors, the pressure available from these sources is far below the pressure designed by HPA tanks. For example, a store compressor creates approximately 6,900-13,800 hPa (100-200 psi) range, an order of magnitude less than the HPA tank designed for (typically in the 21-31 MPa range (3,000-4,500 psi)). The HPA tank is filled from the nipple instead of the ASA valve, which allows them to be filled while the tank is still attached to the paintball marker.
Propane
In 2005, Tippmann introduced Tippmann C3 with PEP (Propane Enhanced Performance) ; the first paintball gun to use propane as propellent. This increases the number of balls that can be shot before it needs to refill the tank (about 100 times more: that gives 50,000 shots per 470 milliliters of tanks), and has a lower gas pressure.
Comparison
Nitrogen is generally preferred over carbon dioxide for several reasons. Nitrogen will not melt and leak into the marker, while if the CO 2 tank does not have an installed anti-siphon tube, or if there is no expansion or regulating space, the CO 2 can leak into markers, causing harm to O-rings and harmful overpressures. The solenoid valves in the electro-pneumatic markers are very sensitive to this, and thus many manufacturers will determine to use only nitrogen or HPA with their electro-pneumatic markers. Nitrogen generally has a more consistent shot than CO 2 . This is because when the playing area is warm, CO 2 will expand faster than the liquid form, causing the marker to flare at a higher speed. But when temperatures are lower, expansion occurs more slowly, leading to a decrease in shooting speed. This is particularly noticeable during fast firing when using CO 2 . The rapid discharge of CO 2 causes the CO 2 liquid temperature to decrease dramatically, resulting in significant pressure loss. The effect of temperature on HPA or nitrogen, on the other hand, is negligible. However, the CO 2 tank is significantly cheaper than the nitrogen tank. Traditional nitrogen tanks cost a little less than the CO 2 tank of about three to five US dollars. In addition, many fields offer better rates for charging HPA due to lower costs to the field; HPA is generally cheaper for procurement because it has a lot of industrial applications, and the field can even buy equipment to press their own cylinders in place. CO 2 , on the other hand, must be separated from other gases prior to bottling, usually by super cooling air to the condensation point of each gas, a process that requires far more sophisticated and expensive equipment.
Mask
Sometimes called "glasses", masks are the security devices that players must wear. It completely covers one's eyes, mouth, ears and nostrils. Some masks even have a throat guard. The lenses are designed to protect against traveling paintballs of up to 90 m/s (300 m/s), but are not guaranteed to withstand collisions at greater speeds.
Double-layered or "thermal" lenses are also available. This lens is much less susceptible to fog. It works by separating the inside and the outer lens with the air space, allowing for the temperature difference between the inside and the outside of the mask without forming condensation. However, if any moisture exists between the two lenses, the inner faces of both lenses will be foggy, and it will take a very long time to dry, if that at all.
Fogging masks can be a significant danger while playing. In addition to the lost vision, players may be tempted to remove their masks and expose themselves to serious eye injuries. To reduce fogging of the lens while playing, some masks include electric fans that remove moisture and dry out the lens. This is very useful for situations that require the use of masks for a long time, such as playing wood, big games, or being a referee. Finally, there are many topical anti-fog solutions that can be applied by players.
The outside of the thermal lens (or lens, in a non-thermal mask) is usually made of Polycarbonate. This material provides excellent impact resistance. Because polycarbonate is soft, this lens is made with a scratch-resistant coating. However caution should be careful to keep the lens. Many vendors recommend immediate replacement of highly scratched lenses, or very strong impacted lenses.
Generally, a more expensive mask tends to be smaller (which in turn makes the player a smaller target), more comfortable, has more replaceable parts and is made of a material soft enough to get some reflections.
While playing paintball, even just shooting on the ground or trees, wearing the right paintballing mask is mandatory for safety. Some paintball is very thick and can bounce off the ground, and other objects, and hit people.
Hoppers/loader
Hopper contains a supply of paintball for markers, just like magazines containing ammunition on a common rifle. With a few exceptions, the wagons are all mounted on top of the markers, and most use gravity as the main force to get the ball in the markers. That is, if most of the hoppers are turned upside down, the markers will not be spotted and will stop burning.
There are three main types: Gravity Feed, Agitated Feed, and Force Feed loader.
Gravity Feed hopper often gets jammed with the ball in the feed neck, which can result in a 'dry shoot' marker (shoot without paint) or cut the ball as the ball's time enters the marker. This is detrimental to the speed and performance of markers.
Feed slips are crazy about improving Gravity methods of feeding markers. Some use a simple stirring lever or paddle inside the hopper to shake the ball and guide them down the neck of the feed. Others (sometimes colloquially known as 'revies') use a paddle wheel inside the hopper to force each ball to reach the bottom of the hopper to the feed neck. The Agitation Feeder requires gravity to keep the ball rolling down the bottom of the hopper before they can reach the loading mechanism. 'Revo' with 'Z-Board' uses an electric motor to rotate the paddle wheels at high speed and this method remains one of the fastest loading systems in March 2013.
Force Force Load creates a stack of paint balls that point to the marker. Most of these carriages maintain a constant tension on the ball stack to ensure that once the paintball is fired, the new one immediately takes its place. Custom feed tubes are sometimes used to allow for the placement of the hopper underneath the room, providing a much lower profile marker. Each hopper-based loading system still relies on gravity to insert the paint into the drive portion of the loader itself. The 'Warp' loader uses an electric motor to rotate two silicon discs with ball-shaped divots, which add each ball to the pile to the bottom of the feed tube into the cubicle.
Helical Feed loader is a Force Feed form feeder that uses a helix-shaped clip (or coil). In most designs, each clip is pre-loaded (usually before the game starts) with paintballs stacked under constant pressure to ensure continuous ball feed into space. One of the weaknesses of this pressure is that the paintballs stored in the clip will become defective over time, causing congestion or inaccuracy. Using a feed tube, this loader can be mounted under the barrel. Helical feed loader can be lit continuously in any orientation. The 'Q-Loader' system uses spring-driven clips, thereby eliminating potential motor-driven system noise. The 'Q-Loader' system is capable of loading 100 balls in less than 3 seconds, although damage can occur at higher spring tensions.
There is some confusion about the term 'loader'. A loader usually refers to a system of electrical pressure or constant pressure, whereas the gravitational feed system is generally referred to simply as a hopper. In short, the loader system may include a hopper, and the hopper may function using gravity without a loader at all, but these two terms are often used interchangeably.
Paintballs
Paintballs , also called "paints", are round gelatin capsules containing mainly polyethylene glycol, other insoluble and water-soluble substances, and dyes. Paintballs are made of ingredients found in foods, and can be eaten but they taste unpleasant because they tend to dry their mouths. The use of polyethylene glycol (laxative) in filling may also cause gastrointestinal disorders in individuals who eat a number of paintballs; therefore, they should be kept out of reach of young people. The early paintball was made of glass and filled with oil paint that was not edible, as it was made to mark trees and livestock, but modern paintballs should be easily washed out of most clothing. The color of the shell does not always indicate the color of the contents.
The most common paintballs and paintball markers are described as.68 (17.3 mm) caliber, but many factors influence the exact dimensions. Paintballs and barrels vary in size from 0.67 caliber 0.71 caliber (17 mm to 18 mm). In addition, paintballs are rarely perfectly round and are very sensitive to heat and moisture. A hot or humid day can cause paint to swell or change shape. Care must be taken to keep the paintballs out of the sun and away from moisture. The insulated cooler works well for this in the field.
The paintball gelatin shell is designed to break through the impact, although ricochets or "bounces" can occur. There are many types of paintball, including glow in the dark paintballs for use at night, scented paintball, and formulations for winter play. When falling on the ground, groundwater or condensation can swell paintball, which can cause congestion in the barrel or rupture and rotting the internal work of the marker. The dropped ammunition is known as 'loose paint', and should not be used in paintball markers.
In general, higher-priced paintballs are subjected to more stringent manufacturing processes, quality checks, and standards, making the size and shape more consistent. This is very important for accuracy. Better paintball also tends to have a thinner shell to increase the frequency of impact on impact rather than bouncing, and thicker, more opaque fills that are more visible and more difficult to remove.
While it is theoretically possible to freeze water-based paintball, polyethylene glycol additives drastically lower the mixed frozen point, making it highly unlikely to actually freeze it into anything harder than regular paintball. When introduced into a very cool environment, the paintball shell will most likely dimple (making it less accurate) and the shell will become brittle.
US SWAT teams often use ball-like spheres, also known as pepper balls, filled with oleoresin capsicum, pepper spray active ingredients, as non-lethal non-lethal methods. However, pepperballs are shot at a higher speed than safe for paintball (above 110 m/s (360 ft/s)) and the shell is not made of gelatin, but more than frangible plastic to make the shot more painful for faster incapacitation. Pepperballs can be shot from almost any paintball marker.
Recently, HydroTec has released a new paintball. It uses a corn-based shell and fills that 98% water. Paintball shells tolerate temperatures up to 49 ° C (120 ° F). These features, together with a unique construction process, make paintball much more consistent.
In Islam, consumption or even any touch associated with pigs is not allowed or considered as Haram. So there is a requirement for Muslim players to use "Halal" paintballs which means approved by Islam. Paintball is made of gelatin beef. These are often called "Halal paintballs".
Reusable paint balls
Reusable ball is a replacement for paintball foam; one common brand is Reballs. Most reusable paintballs are the same size as normal paintballs, but weigh a little more and do not contain the fill paint. Since they are not open to leave paint marks on players, they are practical for indoor locations where the accumulation of paint from a paint ball is damaged will be a problem. This makes this paintball questionable, as there is no paint mark left, it allows players to cheat much more easily. A Reball is more expensive than paintball, but since they can be cleaned and reused many times, they potentially have a lower cost per usage. Some paintball parks have added special reballing fields, and some fields have really been exclusive with Reballs, eliminating the use of paintball completely. The main use of Reball, as originally intended by the manufacturer, is as a practical assistance for teams that want to save money by using reusable ammunition. Other manufacturers have created similar products, such as V-Ball, Velcro (hence the V-Ball name) paintball can be reused. Balloons are also used with lower speeds because of their inability to decide whoever they hit. For example, Regular paintball will usually be shot at slightly less than 90 m/s (300 ft/s), while Reball should be used at about 73 m/s (240 ft/s). It should be noted that the composition of the Reballs results increases the ricochets, depending on the surface they hit. Although these paintballs or reballs are cost effective they are not allowed in many programs due to the fact that they can get dirt on them and when you try and shoot them again it can damage and weaken the integrity of the barrel
The term 'reusable ball' does not refer to paintballs that have been taken from the ground.
Dress
Paintball outfits must be tough and durable. For woodsball, effective camouflage clothing to blend with the environment; players can wear military uniforms of excess soldiers, Battle Dress Uniform (BDU), Army Combat Uniform (ACU) or DPM style. For speedballs, however, small areas and artificial obstacles make camouflage ineffective; Therefore players will often choose to wear brightly colored team uniforms for easy identification. For game scenarios, players will tend to dress in a style that matches the character or power they represent. To minimize blow stroke at close range, players often wear an additional layer of padding clothes as well.
Clothes worn for paintballing tournaments are limited by tournament rules, which prohibit thickly layered material tends to affect the chances of breaking target paintballs. The player needs to be cushioned enough to protect the elbows and knees to slide on hard ground and chest protectors for a shot to the chest. Player (s) can be seriously injured if these sections are not protected.
Footwear varies greatly between Speedball games and Woodsball/scenarios. In wooden balls, rough terrain and uneven ground, often muddy make footwear with a good grip and plenty of ankle support is a necessity. It is suitable for boots, either military style or walking/hiking boots. In speedball, however, the weight of extra thick shoes is a distinct disadvantage, such as decreased mobility. Therefore Speedball players tend to wear athletic shoes with soft cleats designed for field sports, such as soccer or football.
General accessory
Lower
The forward decline is an additional marker used to reposition the air tube to a more comfortable position, or that improves the marker's balance. They usually tilt the tube to a small angle and advance it to its original position. They come in different shapes and sizes, however, so it is a personal preference that the direction of the tank is "dropping" - it is possible to mount the tank vertically, upside down or almost any other possible position. Most players use it to help balance the marker, or reduce the total length to make it easier to maneuver (especially if it has a very long barrel). Some marker designs do not permit stock installation if air cylinders are left behind in their standard locations, requiring drop-forward if players want to install stock to improve accuracy.
There is a disagreement among many players, however, that the forward decline will make the player's profile unnecessarily high and wide, as the tank pushes the loader higher above the head and may cause the player to hold his hand wider in play to make up for unnatural angles, droplets will be the handle.
Remote path
A long line is a hose (gas line) that can be connected to the marker and to the tank, allowing the user to move freely when handling the marker, since the tank can now be stored in a pod or pouch belt. Their utility lies in the weight reduction and marker length, making it more maneuverable. However, they may be trapped in trees and shrubs, and if the affected tank is still regarded as killing, even though it is on the back of the player. Long distance tracks are not often used by players of the tournament, as it adds unnecessary weight (and the presence of the gas tank is taken into account in the design of the tournament markers, making it very unbalanced if the tank is released).
Some remote lines use a slide check as a valve.
Pod
Pods , also known as guppies or just tubes , is a very rigid plastic container that holds paintballs. The most common pod size holds about 140 paintballs; However, other sizes are available, and 100 common ballball balls on the rental site, while there is also a pod for smaller paintball guns that only have 10 paintballs (such pods are usually called tubes). The standard pod uses a spring plastic spring to allow it to open quickly and one hand. There are variations - for example, a Dye Lock Lid pod that uses simple locking mechanisms to ensure they do not open accidentally, or Syn Shockpods, which is engineered to be shaken vigorously without paint in the disconnection. The oldest and largest pod producer is Allen Paintball Products in Ohio USA, they have been making paintball products since 1987.
Harness
Utilize , or pod packs, are an outdated belt pack or a full vest that keeps a full paintball pod, and in some cases, a player's gas tank when using long-distance lanes.
Most hoppers hold about 200 paintballs, and many modern electroponic markers can empty the full hopper in 10 seconds of continuous fire. In a wooden ball, and especially in a paintball scenario, players may be away from the base where they can return for long periods of time. In speedball, the need to hit the fire requires a huge amount of paint for a game or match. In both cases, the pod armor allows the player to have a portable paint stock, without burdening the marker with a large carriage. Utilizing being able to carry a tank in addition to a pod is usually labeled with a 1 (eg a Harness capable of carrying four pods and a tank will be labeled 4 1). In addition, the newer harness design uses an "expansion arm" that can be folded between the "main" arms. Packages with an expansion arm are generally labeled XY, for example 4 5, and indicate the number of main arms followed by the number of expansion arm. Some packages have multiple "tiers" of expansion or additional arms at very different locations on the harness, and can be labeled 4 3 2 where the last digit is an additional set of additions.
Utilizing speedball tends to consist of a belt with an arm on the back for pods, and is designed to carry a large amount of paint while maintaining a small profile. They more often have an expansion arm, although some wooden equipment utilize them as well. Pods are most often face down, so that each pod can be reached by one of the players' hands and pulled out quickly, regardless of how the player is located. Speedball Harness rarely has a tank bag; Speedball players have to frequently recharge tanks, and often switch hands to lean out of the left or right bunker, both of which are made more complicated when using the remote line. For speed and convenience, speedball players often throw away empty pods on the ground and pick them up between games; for this reason, the ease of loading the pod back into the harness is often a secondary concern to player profiles and ease of access.
Harness for woodsball has features designed to help concealment, such as camouflage colors. A simpler harness consists of a belt package with numbers (usually 4, 6, or 8) of pockets formed for pods. They show less often the expansion arm (although some do). They are more likely to have a side-facing pouch, or in front of the player, which allows the player to more easily put the empty pod back in his pocket. This is necessary because throwing and taking unworthy "spent" pods on a woodball field consisting of many hectares of dense forest. They usually, but not always, feature a tank pouch, allowing the use of long lines with a "mil-sim" marker to add realism.
Squeegee
Squeegees are used to remove debris from barrel and breaking, including dirt/mud, paint and shell from damaged paint balls, and shell gelatin residues.
One common design is the "squeegee trunk", and consists of a rubber disc mounted at the end of a plastic rod of sufficient length to reach the full length of the barrel. The rubber wash tip is inserted sideways into the barrel, pushed down and then pulled with a rubber disc rotated ninety degrees (so the disc now touches the inner circle of the barrel and scratches the paint out). Such designs often place a hinged disk on a wire or rod inside that is manipulated by a trigger at the other end; by pulling the trigger, the disk is forced to rotate with the barrel surface.
For situations where bolts or barrel markers can be quickly removed, "squeegee cable" can be used. A cable squeegee is just one or more rubber discs mounted perpendicular to a flexible metal cable (usually with a plastic jacket to avoid marring the barrel surface). The opposite end of the disc (s) ("pulling edge") is inserted into the rear of the bolt chamber or side of the barrel space, corresponding, and fed until the tip of the pull protrudes outward from the front of the barrel. The squeegee is then pulled through the breech and/or barrel. Some designs incorporate absorbent fabrics that pick up whatever is on the disc. Since they require removal of bolts or barrel, they are slower to use than the squeegee stick; However, which mainly consists of flexible cables, they can be easily rolled into a very compact size.
"Battle Swab" is used mostly in speedball for very fast cleaning; the double stick ends with a soft absorbent bristle just pushing down the length of the barrel to eliminate the performance of paint or shell inhibit. Swabs often have rubber parts that can be bent in the middle so they can be folded and stored in a pocket. Swab battles generally do not clean thoroughly like other methods, but they can be used in a few seconds where other methods take longer.
Regardless of the design, as the squeegee was withdrawn, the barrel was permanently cleaned to allow continued use of the marker. This allows players to reduce the amount of paint or other debris in markers, which can greatly reduce accuracy, without having to remove themselves from playing. More comprehensive cleaning is recommended once time allows.
Barrel blocks
Barrel blocks are a family of security devices that mechanically block the end of the marker barrel. They are intended to ensure that, if all other security devices incorporated in the marker fail or are disabled, paint balls fired by markers will not leave the barrel and cause injury. Barrels of blocks are usually required by the commercial field, for use on markers in areas where masks are not needed. Forgot to replace it after leaving the game and entering the safe zone will usually get a warning. Repeated violations will often result in ejection from the site. This is done for responsibilities reasons and to reduce the possibility of unexpected injuries to anyone around, especially important when it involves eye safety. There are two common types of barrel blocks:
- A barrel plug is a plastic or rubber plug that fits the tip of its snout, like a wine cork. If made of plastic, they generally combine one or more o-ring rubber to provide friction against the barrel surface. This is the original and universal shape of the barrel block before the introduction of barrel socks, but is now generally avoided by players and fields that support barrel socks. When using a barrel plug, if paintball is fired, it will break the plug in the barrel, coat the barrel with paint and drastically affect the accuracy until the barrel can squeegeed. Barrel plugs are also difficult to remove and install properly; high friction that keeps the plug firmly in place when needed also inhibits intentional removal. The power of the paintball impact on the plug is often enough to get rid of it; with modern electronic markers that have an "automatic" and "exploding" mode of fire, a trigger pull may be enough to remove the barrel from the barrel, which can cause the injury itself, and also expose them nearby for each further shoot. leaving the barrel after the plug is removed. Barrel plugs, therefore, are not absolute security against the release of accident markers and eye injuries.
- Barrel socks , also commonly called barrel sleeves or barrel condoms, are a new form of barrel block, and consist of fabric bags with adjustable elastic bands. The pouch is placed over the muzzle of the marker, and the elastic strap is stretched over the feed neck of the marker, and tightened so that the bag is securely stored in the muzzle. If the paintball is fired, it will come out of its snout and immediately captured by the bag. Barrel socks have several advantages compared to barrel plugs. First, if paintball is fired, it will generally break in the bag after leaving the barrel. This generally produces less clutter inside the barrel itself (although it is generally still necessary to clean the barrel afterwards). Barrel socks are also easy to install and release; well-adjusted socks can be easily lifted by players against elastic strength; it can be completely removed from the marker, or for convenience it can be left hanging with the cord from the feed neck, allowing it to be put back on the spot. Most importantly, barrel socks, with properly tightened wires, will remain above the barrel even after repeated shooting, and thus it provides a much more reliable barrier to accidental shots that cause injury. Most of the fields use a product called 'Barrel Capp' for their rental equipment.
Other tools
Grenade paint
Although not legal in tournament games, paint grenades can be found in recreational games and scenarios. There are two types of grenades used:
- Non-explosive grenades are generally closer to functioning water balloons. One common grenade design consists of a rubber tube securely sealed at one end and more loosely at the other, with a retaining pin which, when pulled, looses the tip. The tube is filled with paint under pressure, usually from a syringe. When the grenade is thrown onto a hard surface, the loose tube tip is opened, and the paint is sprayed onto a large area, potentially marking the player. The other common design consists of a compressed small CO 2 tank surrounded by a paint container.
- Explosive explosive grenades are powered by a small black powder "banger", fitted with a short time fuse. A small plastic bag of paint is wrapped around it, and the entire assembly is contained in a split-fiber box (usually segmented like a World War II-era grenade). The fuse end extends from the top of the casing, and is tipped with a friction-sensitive material similar to a match's head. This is then covered with a removable cap as a form of "safety haul". To fire a grenade, the lid is removed and its rough outer surface is made to melt, and ignite it. Grenades are immediately cast; the fuse burns out solid black powder in two or three seconds and the grenade explodes.
These paints are usually different colors to fill the normal paintballs used on that plane, since the spray from the grenade (by definition) should be counted as kill. Under most rules, every sign of a paint grenade is sufficient to count as elimination.
Grenade launcher
The paintball grenade launcher is used in recreational recreational games and scenarios to launch paint grenades. They are more accurate than throwing a paint grenade, which gives an advantage. Tippmann products like the X7 can have a grenade launcher attached.
Cat mines
A paint mine is a landmine simulated for use in Paintball. Some devices have been designed to spray paint onto an area when triggered by passing players. Some of these devices are placed on the ground where, after someone stomps on them, forcing the paint to shoot and around the target mark the stepper and every teammate nearby.
smoke grenade
Smoke grenades, also used in military training and law enforcement, can be allowed in paintball games. In paintball tournaments the use of smoke grenades or other explosives is strictly prohibited. Grenades create a smoke screen that can obscure the movement of players and make it more difficult for the opposition to attack them. Some large-scale scenarios use military edition smoke grenades, but for recreational use, smaller commercial 'smoke' is preferred (mainly due to cost and convenience).
Guntur
Along with paint and smoke grenades, many recreational paintball places sell little thunder to use during the game. It is an effective black powder firework that explodes with a loud bang, but has a small enough explosion to throw at opposing players with reasonable security (provided they do not try to pick it up). They are used in the same way as the explosive paint grenades described above.
In practice, thunder has little purpose in paintball games; their effectiveness on the task they are supposed to do to confuse the enemy is dubious. Nevertheless, they are popular with occasional players, perhaps in competition from the much larger flashbangs used by the military.
Kickstart
Paintball variations using catapults are not a marker to encourage paintballs. Because the catapult can shoot faster than 90 m/s (300 ft/s), sometimes up to 150 m/s (490 ft/s), most paintball fields do not allow it. Normal games usually require all players to use catapults, but some games allow certain players to use pump vs. action markers. catapults, like Cowboys and Indians.
Airow gun
The Airow pistol uses a combination of mechanical and pneumatic forces to convert energy from a compound, or a recurve bow. The energy released is generally equivalent to the power generated by the markers. The entire game has been dedicated to the use of Airow Guns, in a similar way to the catapult paintball.
Paintball bazooka
A "paintball bazooka", or "paintball rocket launcher" is a modified paintball gun or an item made from scratch to specifically "kill", or "eject" a paintball tank. Most often they fire rockets built from scratch or some paintballs. Many players prefer not to have it because they severely limit what they can do because of the big, hard projections they usually burn that can hurt players. The only exception that can be triggered on anything other than a tank, and/or a building is the type that fires some paintballs, not rockets.
Vehicles
The paintball tanks are a variety of vehicles that are sometimes used in wooden ball events to eliminate a large number of opponents by using superior firepower and protection. They can range from covered golf carts in plywood to real military tanks with real weapons converted to fire paintballs. Many sponsors and paintball businesses sometimes have their own paintball tanks that they bring to the show. Although local paintball parks usually do not use vehicles (because vehicle costs and maintenance can be expensive), other sponsored tournaments and events will often feature some.
Mechanical weapons
As with infantry-based paintballing, there is also the opportunity to take part in more mechanical versions. Some companies offer experience days that feature the opportunity to ride "tanks" (often armored personnel carriers) equipped with paintball "guns". The two vehicles are then moved around the field, each trying to inflict more paint damage on the other side. In the same vein, Radio-controlled model tanks (usually around a 1: 6 scale) can also be fitted with paintball markers and used in the same way.
Equipment maintenance
Marker care
Well-maintained paintball markers will last longer and be more reliable. The paintball marker should be dismantled and checked for problems on a regular basis. For example, it is not uncommon for O-rings to break up, or paintballs breaking inside the barrel. The last problem can be solved temporarily when the player "in the field" by using a tool such as a pipe-net is called a sweeper. However, it is important to disassemble markers after the game and properly clean all affected parts with the marker-recommended solvents/solvents (such as special fabrics, or lubricants) and paper towels. After cleaning, markers should be lubricated with commercially available paintball lubricants. Most such lubricants are oils or greases derived from formulas used in pneumatics (such as Dow 33) or from handgun lubricants. However, lubricants marketed as pistol oil should not be used, as most commercial brands contain petroleum solvents to remove wetting powder; this solvent will lower the synthetic rubber o-rings in the paintball marker. The technician must then ensure that the marker is dismantled before firing several shots to blow out the remaining paint and dry the interior. Replacement for the defective part should only originate from the marker manufacturer. Many weapons also have elements that are not designed to be maintained by end users (such as solenoid valves); this should not be dismantled, and if they become damaged they are usually replaced instantly.
Mask care
If the mask lens is covered in paint, it is important not to remove the paint, as it may cause flakes to scratch the lens. The player must leave the field and clean the lens using water and a towel or piece of cloth or you can carry it by yourself.
When thermal lenses are used, water or anti-mist treatment should be applied only to the outer lens, since any type of humidity between the two lenses will damage the lens system. The interior of the thermal lens is also quite soft and should only be cleaned with microfiber lens cloth designed specifically to clean the glasses or glasses without scratching. Products such as Windex or other glass cleaners and glasses should not be used, as they are designed for use on glass rather than polycarbonate. Doing so can damage anti-fog treatment, or damage the integrity of the lens, putting players at risk of serious injury.
A convenient method is to use a cheap little spray bottle to spray water onto the lens rather than pour it. Another good lens cleaning agent is a mixture of 50-50 alcohols and water. Once mixed, it should be put into a spray bottle for use. Use only clean cloth on the mask; paper towels will scratch the lens. Anti-fog sprays are also available, which coat the lens in a temporary fog-proof film. Some new lenses will come "pre-treated" by anti-fog, or the lens will say "fog resistant" - with this lens, it is recommended that anti-fog chemicals are never used because chemicals can damage the lens beyond further use.
Lenses should be replaced once a year, because their power is affected by sun exposure.
Cat to matching barrel
Paintballs generally change shape or size due to different temperatures or humidity, or even due to various manufacturing processes. If the paintball is larger than the bore barrel, it will cause a reduction in minimum efficiency due to increased friction. The oversized paintballs can also break in the barrel and coat the inside with paint, causing an inaccuracy of the shot until it is cleaned. If the paintball is too small for the barrel, the air will loose around the paintball while firing, causing a decrease in speed and accuracy. Correcting this by adjusting the speed adjusters on the markers may lead to a lack of air efficiency.
To check for a good cat-to-do match, remove the barrel from the markers and insert the paintball into the barrel. If paintball just rolls through the barrel, then paintball is too small for that barrel. If paintball does not roll out, then try blowing paintball out of the barrel using your mouth. Ideally, you should be able to easily blow paintball out, however, if this is not possible and paintball becomes stuck, then paintball is too big for a barrel..
Due to the various sizes of paintballs and barrels, many people choose customizable barrels, commonly called barrel systems or barrel kits. This barrel allows the user to adjust the internal hole of the barrel to allow perfect matching for the paint used. The kit may use a piece called "back" to adjust the bore size, or insertion, used in the Scepter barrel device. Examples of such barrel that can be adjusted are Lotus Furious, Sly Dual-Carbon, Powerlyte Scepter, MacDev Matchstick, Freak Barrel Smart Parts, Dye Ultralight, Stiffi Switch Kit, and Fibur Deadlywind.
Hydrostatic Tests HPA Test
Since the propellant tanks used by players are subjected to high pressure and pressure, they must be tested in accordance with the laws of the country in which players operate. In the United States, the US Department of Transportation requires tanks to undergo hydrostatic tests. at certain intervals, depending on the date of manufacture, the exclusion certificate given to the manufacturer for the tank, and the size of the tank.
As a general rule, aluminum tanks have a five year hydro cycle (which means they must be tested every five years) and unlimited service life. Steel tanks should be tested every three years and have a life span of 24 years. The carbon fiber or carbon fiber tank has a three or five year hydro cycle with a service life of 15 years. It is illegal to fill the tank that is outside the hydronya date. Tanks that have been abandoned, damaged, or are out of age must have a hole drilled to the bottom of the cylinder to prevent air pressure.
References
Source of the article : Wikipedia